Faculty & Staff

Mary Bean

Mary Bean

Administrative Assistant Computer Game Design

2020 Art and Design Building MSN: 1C3
Email: mbean3@gmu.edu
Phone: 703-993-5734

Nolan Bushnell

Nolan Bushnell

Game Pioneer in Residence

Founded both Atari, Inc. and the Chuck E. Cheese’s Pizza-Time Theaters chain. Bushnell has been inducted into the Video Game Hall of Fame and the Consumer Electronics Association Hall of Fame, received the BAFTA Fellowship and the Nations Restaurant News “Innovator of the Year” award, and was named one of Newsweek’s “50 Men Who Changed America.” Bushnell has started more than twenty companies and is one of the founding fathers of the video game industry.

James Casey

James Casey

Senior Projects Director: VSGI and Assistant Professor Computer Game Design

Mason Enterprise Hall 10890
George Mason Circle Bull Run Hall,
Room 147 Manassas, VA 20110

Email: jcasey9@gmu.edu

James has over 12 years of experience developing video games. He has extensive knowledge in the production and live management of games working on titles from Mythic Entertainment, Bioware, EA, and EA Mobile. James worked in a number of roles including customer service, design, content lead, and producer. The majority of his tenure in the industry was in the producer role with production experience on Live and in-development titles. His portfolio of work includes such PC titles as Dark Age of Camelot, Ultima Online, Imperator Online, Warhammer Online: Age of Chaos, Warhammer Online: Wrath of Heroes as well as the mobile titles Ultima Forever and Dungeon Keeper. As well, James worked on a number of prototype projects and co-development titles for the studio and helped to lead the transition to mobile for the studio. He’s earned his Master and Bachelor degrees in Business Administration as well as a creative writing minor.

Stephanie Kane

Stephanie Kane

Administrative Assistant Computer Game Design

2001 Art and Design Building, Fairfax MSN: 1C3
147 Bull Run Hall, Prince William
Email: skane5@gmu.edu
Phone: Fairfax 703-993-5805; Prince William 703-993-3077

Stephanie Kane, Administrative Assistant, Operations and Finance at VSGI, started at George Mason University as a Student Instructor in the Student Technology and Resource Labs. She began as a full time staff member three years ago in the Dean’s Office, College of Humanities and Social Sciences. Stephanie earned a Bachelor of Arts in History in 2008, focusing on the Cold War, and is currently earning her Master of Arts in European History with a concentration in New Media and Technology; she plans on studying the symbolism and visual choices in historical video games.

Greg Grimsby

Greg Grimsby

Assistant Professor Computer Game Design

2021 Art and Design Building MSN: 1C3
Email: ggrimsby@gmu.edu
Phone: 703-993-8935

Gregory Grimsby, Assistant Professor in Computer Game Design, has 14 years of experience in computer game development. He has extensive experience in 2D and 3D artwork and creating textures, models, animations, and interface elements for various computer games. Grimsby has worked as a lead 3D Artist for Kesmai Studios and Bioware, where he most recently held the position of Art Director for 6 years. Projects have included work on games such as Air Warrior II, Aliens Online, Multiplayer Battletech: 3025, Dark Age of Camelot, and Warhammer Online. He earned a Bachelor of Fine Arts with a concentration in painting and drawing from James Madison University.

Seth Hudson

Seth Hudson

Assistant Professor Computer Game Design

2020 Art and Design Building MSN: 1C3
Email: shudson3@gmu.edu
Phone: 703-993-6037

Seth Hudson, Assistant Director for Computer Game Design, teaches GAME 332 and serves as the professor of record for GAME 491. Hudson also serves as internship coordinator and the chief academic advisor for the program. He has taught English and English literature classes for 6 years at the collegiate level, with his creative work focusing on playwriting and non-linear storytelling. Other teaching credits include Playwriting 2: Character Development at the Performing Arts Training Studio in Washington, DC and courses in American Culture at various institutions. Hudson earned a Master of Arts in English and Comparative Literature degree from the University of Cincinnati, where he studied playwriting and pedagogy as it applies to the teaching of writing.

Scott Martin

Scott Martin

Founding Director Computer Game Design Program & Virginia Serious Game Institute (VSGI), Associate Professor, CVPA Visiting Fellow, SGI/University of Conventry, UK Editor-in-Chief, Journal of Computer Games and Communication

2020 Art and Design Building MSN: 1C3
Email: smartin4@gmu.edu
Phone: 703-993-4574

Dr. Scott M. Martin is an inventor, mentor, educator, entrepreneur, intrepreneur, and is currently Founding Director of the Computer Game Design Program, and the Virginia Serious Game Institute (VSGI) at George Mason University in Fairfax, Virginia, U.S.A. In the last 30 years, Dr. Martin has taught courses in business entrepreneurship and management, art philosophy, theory, and criticism, music composition, acoustics, physics, and political theory. Dr. Martin received his B.M. (1988) and M.M. (1989) from Johns Hopkins University, with additional studies in Audio and Electrical Engineering. He received his Doctorate from the University of Maryland, College Park in 2000. In addition, Dr. Martin has founded multiple businesses, institutes, academics programs, research centers, schools, and colleges, and he holds several patent inventions in educational pedagogy and learning sciences. Dr. Martin and is the Founder and Chairman of PSTH LLC, a business consultancy, and Scriyb LLC, a machine-learning/AI education company.

Sang Nam

Sang Nam

Associate Director Computer Game Design & Graduate Coordinator, MA Computer Game Design

2024 Art and Design Building MSN: 1C3
Email: snam5@gmu.edu
Phone: 703-993-4362

Sang Nam teaches technology-intensive courses in Computer Game Design at George Mason University. He holds a M.F.A. in Electronic Integrated Arts from NYSCC at Alfred University and a B.A. in Interdisciplinary Computing and the Arts and a B.S. in Molecular Biology from the University of California, San Diego. Nam’s work metaphorically explores how technologies are used in various art disciplines and how people perceive these art products in various dynamics. Nam has explored new possibilities when art and technology merge, and his work has been exhibited worldwide, including the US, UK, Korea, and Hungary. As a teacher-scholar, Nam has actively pursued his research on the Scholarship of Teaching & Learning. He has been selected as 2010 National CASTL Teaching Scholar, 2010-2012 Elon CATL Teaching Scholar, and 2008 Wisconsin Teaching Fellow.

Matt Nolan

Matt Nolan

Assistant Professor of Game Music and Sound Design

2023 Art and Design Building MSN: 1C3
Email: mnolan4@gmu.edu
Phone: 703-993-9591

Matt Nolan, Adjunct Faculty and Technical Director as Administrative Faculty for the Computer Game Design Program, has 7 years experience developing and designing interactive computer systems using game engines and gaming theories. As a specialist in digital audio and programming for interactivity, Nolan has given national lectures and presentations on interactive controller systems for game systems and has been the lead designer on multiple game-related software applications. He earned a Bachelor of Music with a concentration in Music Synthesis from Berklee College of Music in Boston, Massachusetts and is currently pursuing a Masters degree in Music Composition at GMU.

Eric Piccione

Eric Piccione

Assistant Professor Computer Game Design

Eric Piccione is Assistant Professor of Game Design. He has 20 years of experience developing video games for companies such as Sega, Activision and Electronic Arts. He has launched games for mobile, PC and console platforms, and served as art director for three massively multiplayer online projects. He has taught 3D animation at George Mason University and the George Washington University, and conducted workshops in visual storytelling and comic book design at the Arlington Art Academy. His approach is to adapt traditional art and storytelling techniques to the digital medium in a hands-on game development setting. He holds a BA in English from Western Michigan University, where he focused on graphic design, creative writing and journalism. Before video games, he was an illustrator for comic books and various print media.

Borris Willis

Borris Willis

Assistant Professor Computer Game Design

2023 Art and Design Building MSN: 1C3
Email: bwillis3@gmu.edu
Phone: 703-993-3163

Boris Willis, Assistant Professor in the Computer Game Design Program in the College of Visual and Performing Arts, holds an MFA in Dance and Technology from The Ohio State University. Willis’ MFA Thesis at Ohio State University focused on the interaction between computer games/gaming, storytelling, video, animation and human movement. Willis is the Chief Artistic Officer of Boris Willis Moves through which he designs games for live and web based performances. Willis’ research and professional performance projects allow the Game Program to not only strengthen its foundational offerings, but also allow an augmentation of the program’s mission into truly important interdisciplinary areas of study invaluable to the student of Game Design in the present, and in the future.

Chris Wren

Chris Wren

Assistant Professor Computer Game Design

2021 Art and Design Building MSN: 1C3
Email: wwren@gmu.edu
Phone: 703-993-8935

Professor Wren is the instructor for basic game design and studio courses; he earned a BA in Cognitive Psychology from the University of San Francisco and is currently pursuing an advanced degree in Instructional Technology. Professor Wren has 12 years of experience as an artist and producer in the video game industry for such organizations as Spectrum Holobyte-Microprose-Hasbro Interactive, Electronic Arts/Maxis, and Namco-Bandai Games America. His portfolio of published game titles includes Falcon 4.0, The Sims product line, and Warhammer: Mark of Chaos RTS. His skills and professional expertise demonstrate knowledge of the language and structure needed to develop game ideas and the dynamics of a game development team. His expertise in the field establishes his knowledge of the theory and process of creating video game designs and working with game design tools. He understands the historical, as well as current game genres.

Vera Lichtenberg

Vera Lichtenberg

Director of the Mason Game & Technology Academy (MGTA)

Vera works closely with Mason Game Design Program faculty to develop courses and curriculum for K-12 students, to design teacher training programs for Middle and High School teachers, and to facilitate partnerships with local schools, community programs, and industry professionals.

MGTA was honored with a 2015 Business Partnership of the Year Award by the Prince William County School System, for innovative school partnerships that provided student workshops and teacher training in Game Design and programming. In 2015, Vera was a finalist in the Small Business / Entrepreneur category for the 16th Annual Women in Technology (WIT) Leadership Awards.

Vera brings to MGTA multiple established relationships in the mid-Atlantic region’s technology, arts, philanthropic, and public and private education communities. She has over fifteen years of administrative and managerial experience developing major new organizations, building strategic and tactical partnerships, and managing multiple cutting-edge national and international projects. Her professional activities include several years designing and coordinating international training programs and policy briefings for the International Research & Exchanges Board, in conjunction with multiple U.S. government agencies including USAID, USIA, and the U.S. Department of State.