The Computer Game Design Program at Mason is one of the most transformational areas of study in higher education today. Students study both the sciences and the arts, all in a revolving-role team-based, project-based new pedagogical environment. The Computer Game Design Program hosts a BFA undergraduate degree, a future graduate MA degree, several minors with sports management and business, and multiple international exchange partnerships. We also host the only U.S. Serious Game Institute (in partnership with the University of Coventry U.K.), that concentrates on game-related applied research and new innovative game company cultivation.
Students are admitted into the Computer Game Design program by the George Mason University Office of Admissions. The College of Visual and Performing Arts strongly encourages students to apply to the university by November 1st in order to receive maximum scholarship consideration.
The Mission of the Computer Game Design Program at George Mason University is to prepare students for employment and further study in the computer game design and development field, doing so with a curriculum designed to reflect the gaming industry’s demand for an academically rigorous technical program coupled with an understanding of the artistic and creative elements of the evolving field of study.
Computer Game Design Open Houses/Portfolio Review
Applicants to the BFA in Computer Game Design program are strongly encouraged to attend one of our program open houses. These events will allow students to meet faculty and students in our program.
NOTE: Students who are unable to attend an open house are still able to apply for and join the major.
-Have the chance to learn about the latest industry-level software and tools.
-Meet with faculty and students to get answers to your questions about our exciting program.
-Learn about curriculum requirements like interning prior to graduation.
-Find out about exciting opportunities like special topics courses, the study abroad program with the University of Abertay Dundee, and more info about upcoming speakers and events.
Game Design Open House Dates (subject to change with prior notice)
Sept. 16, Oct. 14, Oct. 21, Dec. 2
Art and Design Building, Room 1018
10:00AM – 12:00PM
Feb. 17, Mar. 3, Apr. 7, Apr. 21
Please contact Mary Bean (firstname.lastname@example.org or 703-993-5734) to reserve your space for an open house. Space may be limited due to high demand.
How to Apply for the BFA in Computer Game Design
All students are admitted to the Computer Game Design program separately from their admission to the university and only by writing sample review.
Select desired major as Computer Game Design, GAME. Admission to the Computer Game Design program is determined by the Office of Admissions.
For scholarship consideration, apply by the Nov 1st early action deadline.
Masters Admissions Criteria
Admission is competitive. An offer of admission is valid only for the semester for which the student applies. Application for graduate admission is made to the Office of Graduate Admissions. The application deadline for Fall 2014 admission is March 1; the application deadline for the 2015 Spring Semester is November 1, 2014. Mason encourages early applications from prospective students who wish to be considered for academic scholarships, grants, or graduate teaching assistantships.
Admission is contingent on satisfactory completion of in-progress course work, and graduation with a Bachelor degree, with a 3.0 GPA, or higher, from an accredited undergraduate institute of higher education.
The Following items are required with applications for admissions in the M.A. in Computer Game Design Degree Program
- Completed online application for graduate study;
- Application fee;
- Two official transcripts from all undergraduate institutions attended;
- Three letters of recommendation: letters from instructors, professional supervisors, who can evaluate the applicant’s academic potential;
- International students must have met University criteria for the TOEFL (current University standard: 230 for computer-based, 88 for internet based tests), or other English proficiency examination;
- Goals statement: 1,000 words, double spaced, 12 font;
- Writing sample: essay, review, project written within the last 3 years for academic course, college publication or competition, or for professional or community activity;
- Evidence of computer programming knowledge, at a minimum of 3 credits (undergraduate or graduate) of Peral or Python, and 3 credits of Java or C# is required;
- Portfolio: should be a website URL displaying 20 examples of the applicants’ most accomplished work: the applicant’s portfolio is a major selection criterion for graduate admission and should represent the applicant’s most accomplished work. The portfolio URL should be sent to Mary Bean at email@example.com, and all other application materials will be submitted to the Office of Graduate Admissions.
Master of Arts Degree In Game Design Curriculum
Curriculum Core: 22 credits
- GAME 600 Research Methodologies in Game Design (3)
- GAME 605 Computer Game Design Graduate Seminar, (1)(4cr. required, RD)
- GAME 626 Game Business, Entrepreneurship, and Practice (3)
- GAME 610 Game Production, (3) (6 required, RD)
- GAME 617 Teaching Practicum (3)
- GAME 710 Graduate Internship (3)
Electives: 9 credits
- GAME 628 Advanced Game Art (3)
- GAME 630 Advanced Game Animation (3)
- GAME 635 Issues in Interactive Entertainment (3)
- GAME 638 Game Studio Management (3)
- GAME 650 Advanced Music and Sound for Games (3)
- GAME 658 Interactive Game Systems Design (3)
- ENGH 685 Selected Topics, Movements, or Genres of Literature in English (3)
- ENGH 590 Topics in Folk Narrative (3)
- SOCI 614 Sociology of Culture (3)
- PSYC 619 Applied Behavior Analysis (3)
- GAME 599 Special Topics in GAME (1-6) (minimum 3 credits)
Comprehensive Experience: 5 credits
- GAME 796 Directed Reading (1-3) (Students must complete 1 directed reading, 1 credit)
- GAME 797 Proposal Writing (1)
- GAME 798 Project/Applied Research – Game + Written Document (3) or
- GAME 799 Thesis (3)
Total degree credits: 36
The applied research project or the thesis are the options for the capstone experience of graduate study in the Computer Game Design Program. The project or thesis will be guided by a Committee consisting of at least three members of the faculty. The student’s major professor in Game will chair the committee. All committee members will be (i) appointed by the associate dean of graduate programs, of the College of Visual and Performing Arts and (ii) have graduate faculty status, as approved by the university provost.
Phone: (703) 993-5734